![]() ![]() With item frames, the item frame entity itself is part of the shader, however items on it are not. The blocks that are affected by an entity's shadow, but not the shadow itself.Ĭertain entities or entity-style objects: banners, shulker heads, books on lecterns/enchantment tables, shields, beds, bell part of bells, capes, shells of conduits, paintings, tridents, the ears on the Deadmau5 skin. Rendertype_entity_cutout_no_cull_z_offset of armor stands) hand that are blocks (not flat textures)? Doesn’t seem to work with shulker boxes. Used to mask out water surface inside a boat to to prevent it from appearing flooded.Ĭharged Creeper swirling outline and Wither armor.Įnder Dragon death disintegration effect. Tripwire (sections connected to tripwire hooks are instead rendered completely solid Translucent blocks: water (still and flowing), ice, nether portal, stained and tinted glass, slime and honey, bubbles.īlocks that are translucent and are being moved by a piston. The inside of an end portal, as well as the insides of end gateways.Īll solid blocks, lava, and when in fast mode, leaves. The inside of an end gateway, reuses the same shader as rendertype_end_portal. Some blocks: grass blocks, iron bars, glass panes, tripwire hooks, hoppers, chains (leaves when using fancy or fabulous graphics) ![]()
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